Saturday, 16 December 2017

At Deaths Door, Pulp Alley Solo AAR

                                          NICKEL & DIME PRODUCTIONS PRESENT
                                                              Perilous Island
                                                             A story by Dave Phipps at Pulp Alley
                                                                     Chapter 3 At Deaths Door
After arriving in Athens The Blue Blooded A long with Harriet find her Father's friend E.J. Demas tortured & his apartment ransacked, Collins "Whatever he had here that might have helped us I would guess is gone"
Just then messenger from the Greek Customs Authority comes along with a package but seen the place in a mess will not hand it over.

After he'd left Harriet "I recognised the writhing on the package its from my Father we've got to get it somehow" 
Later in the evening.
Collins "Sorry Harriet but there's no way your coming its far to dangerous"
Harriet "But Grace is going so why can't I ?"
Collins "Grace is part of the team & is well use to this kind of thing"
Walking out the door, Collins turn & said "Please just stay here & lock the door after me, we'll be back in a couple of hours" But all he got in reply was a sourly look.
Inside the warehouse, the plot points are a ledger on a create bottom left, watchman top left, customs official top right, watchman bottom right, the major plot point is placed after someone has one of the others & moves within 6" of the centre & passes a cunning check of one dice, its dark inside so low visibility.
The Germans won the dice off & decided they all come in at the same entrance near to the ledger as this was the only PP that didn't move at the end of the turn, the Blue Blooded split up with Collins heading for one of the watchmen & the rest going for the custom official.

Turn 1 Just seen the leagues move in to the warehouse, for the cards Collins got on guard & passed giving him a +1d to shot or brawl for the rest of the game, Grace got no shot which didn't matter & Dowl got missing clue & passed giving him +1d when trying for a PP.
Fritz see Collins through the shelving & fires on him Collins returns fire but is wounded in the shoot out.
Helga heads over to the ledger & finds whats she's looking for.
Collins goes to the guard who & asks what are you doing here? Collins has a word & hands over a little wad of money, what your looking for is over near the centre of the warehouse the watchman tells him.
Dowl goes after the official who had started walking away from them, stop right there he says.
The official lashes out with his case knocking Dowl over as Grace comes along side him, what are you doing she asks  ? we don't mean you any harm we just want to talk to you, oh I see he replies, sorry about your friend what can I do for you ? were looking for a small little create it came here yesterday Grace says, yes I know it it over near the centre  of the warehouse  he tells her.  
Muller seems to be having trouble with his flame thrower.
Turn 2 Germans went first, Brown card on guard auto fail so can't move & has no shot at anyone, Fritz card quirk of faith which remove all other cards & effects undoing all of the BB's good work in the first turn, then moves & shoots Collins putting a wound on him, Hess card hesitation can't run or do any actions this turn, Helga gets ledger PP, Gloup moves to cover her Muller moves & fires blast.
Blue Blooded Collins gets PP Dowl fail PP peril & goes down, Grace gets PP Moore runs towards Collins.
Recovery both Collins & Dowl fail with Dowl going out of the game & Collins still wounded health d8.
Collins  heads for the centre of the warehouse but gets involved in a shoot out. 
With  nowhere to hide or take cover Collins is forced to just stand & trade lead. 
Some of which hits Brown.
Hess also gets in on the act & Collins takes another wound.
Muller then opens up with the flamer but Collins jumps clear just in time.
Its not over for our hero yet as Gloup & Fritz  also target Collins
In the end the fire power is just to much for Collins to handle & he hits the dirt.
Helga heads for a big stack of creates & is spotted by a watchman, what are you up to  he calls out.
Turn 3, Collins card when it counts giving him a bonus on none combat skills, then got into a shot out with nearly all of the Germans which ended with him taking another wound & then going down, Moore card no shot, runs, Grace card make it count giving her a bonus on combat skills, runs but is out of range to shoot.
All the Germans apart from Helga who was busy running, moved and shot at Collins, both Collins & Brown passed their recovery rolls, Collins health d6
In a small rest-bite from the shooting Collins spots a small create & calls out to Grace I think that might be it over there.
Grace & Moore both go over to where Collins was pointing.
Moore finds what their looking for
Helga walks over to the watchman 
And charms him with her womanly ways.
The Germans weren't finished with Collins yet & Gloup moves behind the cover of some creates & fires at Collins, who shoots back
Both go down.
Moore is then downed by Brown dropping the package.
Muller backed up by Hess targets Grace who puts Muller down but is wounded while doing so.
Hess puts another slug into Grace & she falls over, as the customs official comes up the isle trying to find his way out.
Turn 4 Collins card is a perils which he passes and passes a 1d cunning check to get the major plot point on to the table,Grace gets another bonus card then moves to the mpp & passes MPP perils &  gets one success on the MPP challenge, Moore card foul play see's Fritz hit with a perils which he fails & goes down, Moore then passes mpp perils & completes the mpp challenge giving him the MPP.
Helga gets another PP, Gloup moves & shots Collins who returns fire & they both go down, Muller moves & shoots Grace wounding her, Grace shoots back knocking Muller down, Hess then shoots Grace putting her down but taking a wound in the return fire.
Recocery see Collins, Gloup & Fritz go out of the game, Grace passes health d6.
Grace picks up the package dropped by Moore
Who runs at Hess trying to keep  him from Grace.
Hess sides steps him & runs towards Grace opening fire
Falling she try's to hide the package.
Brown & Muller combine fire on Moore taking him out.
One of the watchmen pulls out his gun pointing it a Helga, stay where you are &  whats all this about he says.
Bloody & wounded the Blue Blooded had no chose but to with draw from the warehouse hoping that the Germans won't find the package. 
Turn 5 Grace card sprint, passes the watchman & the MPP perils & passes the MPP challenge, Moore fails card challenge but it has no effect on him & passes the watchman perils before moving towards Hess.
Hess card furious passes the challenge runs & shoots Grace who goes down, Brown moves shoots Moore who goes down, Fritz runs, Helga moves towards watchman passing perils, recovery Grace & Moore fail & all for the BB's are now out of the game.
With the Blue Blooded gone Hess goes in search of the package, I'm sure she dropped it he thinks. 
Relex Helga tells the watchman giving him her widest smile, its over now, that other lot are a group of no goods who were trying to get a package that belong to a friend of ours E.J. Demas  who they beat up & put in hospital.  
With the watchman now taken care of can the Germans find the package before the workers come in.?
But before they can get it, explosions start going off all over the warehouse & Hess give the order to leave.  
Turn 6 With all the Blue Blooded out of the game it was left the Germans to try claim more pp's, Hess fail to get the mpp while Helga picked up her third pp of the game, giving the Germans a 3-0 vp win.
On the harrowing escape table, Collins passed & gain 1 reputation for the league while Gloup failed his but it has no effect.

Designers note, Wow I think that was the first time I ever got tabled in a game of PA even if it was by myself :) but it was good fun just the same, the little intro I added at the start was something I came up with after the game when I realised that the Blue Blooded could have added Harriet (Elaine) to the  league for the game, would it have made any difference to the result ? I'll never know :)
Next time on if it wasn't for one's were off to Soerabaja on a man hunt. :)

 Well that's it for this post, my thanks to Dave  for the script & as always to you guys for dropping in & if you'd care to leave a comment it would be welcomed. :)                                       

Sunday, 10 December 2017

Final Flight Pulp Alley Solo ARR

Before we kick off I just want to point some thing out, as you know I want to try to show more of how the game works so this AAR will be different from how I would normally do them, so the story will be told in the captions of the pictures, while anything from the game end will be done at the end of each turn.
                                                NICKEL & DIME PRODUCTIONS PRESENT

                                       Perilous Island a story by Dave Phipps at Pulp Alley
                                                             Chapter 2 Final Flight
After the events at Po Ying Valley, we take up the story in Istanbul, realising her mistake in trusting Helga Lady Harriet has giving the Germans the slip & gotten word to the Society of the Blue Blooded that she intends to try to get on a flight to Athens tonight.
Upon enquiring about tickets for the flight Collins has learned that the flight is full booked up but through a friend of his John Smith who has  accompanied them to the airport,  has learn that a high ranking military officer has 5 for sale & has arranged to  meat him near one of the warehouses at the airport. 
Hass has been in foul mood since Harriet has giving them the slip but know that with Istanbul in the grips of yet another uprising that this flight might well be the last one out for awhile & suspects Harriet will try to get on it & aims to stop her one way or another & has plans to have the plane sabotaged.
Hess orders Brown & Muller to the roof of the terminal  Herr Gloup & Fritz are to move around all trying to spot Harriet, Helga you  & I will search for that package I told you about it should be among this lot, Fritz got hearing the order  right hesitates, Sorry Captain what was that you said ?  
Collins  heads over to the Officer while  Smith, Grace & Moore move over to the plane while Dowl still suffering from a leg wound make his across the runway.

Pre-game on the random events table, the Blue Blooded (BB) got level 1 brawler, while the Germans (Bots) got low visibility.
Turn 1, Germans activate first, as Brown is the nearest to a member of the BB hes the first to be activated & so a card is drawn from the solo deck & played on him, the card is sprint which he can hold until he uses it to gain 3" to a run move, next was Fritz & the card was held in place meaning he can not move this turn, Muller's card was all clear meaning he ignores all perils, perilous areas & bursts this turn, I hope that show people how the cards are doubled edged, the rest of the turn was just characters moving as shooting is reduced to 12" for poor visibility.

Brown spots Grace behind the plane &
him & Muller open fire on her, to late she tries to dodge down but take a couple of hits & is knocked from her feet
Hess  searches while Helga keep an eye out.
Found it he says to Helga
Look is that the guy we've to give it to over there she replies ?
Collins goes to the Officer, dark tonight he says, giving the password that had been arranged, no moon comes the reply he wanted hear. 
the deal for the tickets is done & as the Officer wanders off he spots Harriet .
Dowl  continues across the runway as Smith  who is heading over to the other warehouse house notices Helga who has made her way over to the mechanic. 
Turn 2 Gloup who had activated first failed the challenge on his card so did nothing this turn, Brown passed a perils on his so was ok, Hess auto passed his (Danger Sense ability)  & got +1 bonus to his cunning which he used to pass the plot point perils, Grace passed her recovery roll & got back to her feet but is down to d6 health, & each side have a minor plot point, with the next two on the board Harriet who can only be completed by Collins (tickets) & the Mechanic, which can only be completed by Hess (package) Brown & Muller both having shot are now wanted & treat all terrain as perilous terrain, which in solo play makes it extremely perilous meaning they will face a challenge every from now on that they activate, this I think was a chance worth taking as if Grace had gone out of the game it would have been a big help to the Germans.
Fritz headed around the front of the terminal.
Collins makes his way over to Harriet telling her he has the tickets.

Dowl now clear of the runway has taken cover behind an oiltank.

Helga fills Smith full of lead before he can reach the safety of cover. 
Hess tries talking to the Mechanic while Brown climbs down from the roof to head for the plane door. 
Turn 3, Collins passed the challenge on his card & got a bonus that he already has an ability for & moved over to the Harriet plot point. Dowl got a card that meant he couldn't shoot this turn, Smith passed a challenge on his, not that it done him any good as Helga took him out of the game, as been a level one character he doesn't roll for recovery, Grace & Moore just moved up the side of the plane a bit & Grace passed her recovery roll so back to d8 health.
Hess moved over to the plot point, Helga shot Smith & is now wanted, Brown climbed down from the roof passing to perils challenges, Muller failed his wanted challenge so did nothing, Gloup moved down to the other end of the terminal while Fritz move around to the other side of it.
Gloup has made it to the tail of the plane & taken cover behind it fires at Grace & misses.
Fritz & Dowl get into a shot out
& both take a hit

Helga has moved towards the plane as Hess is trying to tell the Mechanic what he wants.
He can't get him to understand & the Mechanic moves away 
Collins tells Harriet to meet him at the door of the plane 5 minutes before take off time, but she's spooked after hearing gunshots & thinks she should maybe go back to the hotel. 
Turn 4 BB went first activating Collins card Surprise Twist switching activating to the Germans, Brown fails wanted challenge so does nothing this turn, Gloup gets When it counts card & gains 1 to a Might Finesse or Cunning roll, move fires at Grace who dodges the shots, Muller passes wanted challenge & climbs down from roof passing perilous action challenge, Fritz moved & had shot out with Dowl which seen them both go down, Fritz fails recovery roll is out of the game, Helga passed wanted challenge & move closer to the plane, Hess try plot point auto passing the peril but then after passing gets the red herring reward card.
Collins reassures Harriet & she agrees to meet at the door just before take off.
Collins failed plot point challenge & took a hit down to d8 health but passed recovery test, Dowl pased recovery roll, Grace after shoot out with Gloup runs around the tail of the plane while Moore move to the tail of the plane.
Grace moves near to the door of the  & throws a bottle grenade catching Brown & Muller in the blast.
Brown is knock from his feet but Muller dodges away as Moore comes round to cover Grace.
Dowl has slipped on some spilled oil.
Muller & Moore exchange lead but with the smoke still tick from the blast it hard to get a clear shot.
Gloup rushes at Collins  who smartly side steps him.
Hess calls Helga over & hands her the package, take his & go over & talk to that idiot I can't understand a word he says.

Turn 5 Collins passes card challenge & gets the Harriet plot point, Grace passes card Challenge, moves & places blast hitting both Brown & Muller with Muller dodging clear & Brown failing the blast Challenge & going down, Moore's card is No shot so can't shoot this turn, Dowl wanted challenge is 3 on Might, Finesse or Cunning which he can't pass, fails health check & goes down, later fails recovery & goes out of the game.
Muller passes wanted challenge & shoot at Moore who dodges, Gloup passes wanted challenge & rushed Collins who dodged, Helga also passed wanted challenge & moved to Hess who handed her the package plot point.
Grace gets behind cover at the tail of the plane & lobs another grenade just catching Muller in the blast.
Collins move up beside Grace, get ready he tells her its almost time to get on the plane.
Gloup is hot on his heels  & engages Grace in a shoot out. 
Helga moves over to start talking to the mechanic.
Hess goes forward & shots Moore,
taking him down which the blast has also done to Muller.
Turn 6 Grace passes wanted & card challenge moves to tail of the plane & throws another grenade Muller in the blast who goes down & also making it that Hess  has perilous terrain between him & the plane door, Moore fails card challenge & can't move & with no enemy within 12" & line of sight can't shoot, Collins get free pass on card challenge & runs over pass grace making her the close to Gloup, who passes wanted challenge move behind tail wing & gets into a shoot out with Grace, both stay on their feet.
Hess moves forward & shoots at Moore who goes down while Helga move over to the mechanic plot point.
Recovery  Moore & Muller fails so out of the game.

With the plane just about to leave Collins runs to the door.
& is joined by Harriet.
Turn 7 Collins passes card challenge & walks to the door of the plane where he passes both perils & major plot point challenges, games ends Blue Blooded win 5vp's to 1 vp, rewards Blue Blooded +1 experience +1 Tip +1 Gear, Germans +1 Contacts, Harrowing escape roll Dowl Arm wound failed challenge -1d shot next game, Muller Bleeding wound passes challenge +1 reputation for t he league.

Designers notes, The game scenario (Campaign) was made before the solo play rules & in this game made becoming wanted very dangerous indeed as you could end up facing two challenges before you did anything but I don't think it had an over all effect on the game, as it was really 3 things that decided how it went, first was Grace when she was down making the recovery roll as if she'd had gone out the Blue Blooded  would have really been up against it, second was the Germans getting the Red Herring reward card when they completed their second minor plot point this made it due to where they could replace it next to impossible for them to ever complete the major one & third Collins making the dodge roll when rushed by Gloup for had he failed he'd have been stuck in combat.
Even after all that the game still had a cliffhanger end as their was still a Red Herring card in the reward cards, so when Collins completed the major plot point there was still a 3-1 chance that he could draw it which would have denied him the plot point & giving the Germans a chance to get their second one, so the game might well have ended 2vp's each instead, but once again it was a very enjoyable game & after two games of the campaign both sides having won one each & having 5vp's each over the two games it couldn't be any closer. 

Well that's it for this post, my thanks to Dave  for the script & as always to you guys for dropping in & if you'd care to leave a comment it would be welcomed. :)